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GDC: Microsoft Talks "YouTube" For Xbox 360
Didn't Microsoft already tout "YouTube" for Xbox Live with its XNA game tools suite two years ago? Not exactly. XNA, which ostensibly stands for "XNA's Not Acronymed" and sounds close enough to "DNA" to go in for the sexy factor, is actually a set of developer tools designed to allow amateur game designers to skip boilerplate busywork and get straight to the cool stuff.
By contrast, think of the new community arcade feature Microsoft introduced on Wednesday at GDC in San Francisco as "Mission: Court Indie Game Designers Phase Two."
Building on XNA, this new feature promises to make it easy for budding designers to bring garage-style games to the Live community directly. Think of it as YouTube for the Exceptionally Nerdy. And with an audience of over 10 million paying Live subscribers, how could anyone say no?
How's it work? New games will be peer-reviewed by other developers prior to being uploaded to Live Arcade, thus ensuring nothing inappropriate goes up, or something that isn't rated appropriately in terms of content. Then the hammer drops and the game goes public on Live Arcade. Bada-bing, bada-boom. Democratic and non-bureaucratic.
At the moment, you can find seven community games in the portal, but Microsoft says it expects over 1,000 by end of 2008.
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